There are at least two things that you could have learned from my last two posts: I spend way too much time playing Civilization, and I like cheap/free stuff. The latter of which brings me to my next post, about another book that I didn’t pay for. If you identify as a geek who likes geek stuff, there is a reasonably good chance you have a copy of Ready Player One by Ernest Cline somewhere in your home even if you have never even opened it. This is because you might have subscribed to, or like me received a Loot Crate subscription as a gift, and there was a copy of that book included back in February 2015. The cover raves that it’s a “new Harry Potter” and “revolutionary.” Well, it’s not. At least not in my opinion. I read it as a standard hero’s journey of teenage male wish fulfilment. The writing itself is executed competently, but the writing itself didn’t have any special powers for grabbing my attention. There was no point to be made or lesson to be learned in the plot. So why, then, did I enjoy the book and find it interesting enough to write about? Because I loved OASIS (Ontologically Anthropocentric Sensory Immersive Simulation). In the book it is the vast MMO game that seems to comprise all of video gaming and the internet in general in the novel’s dystopian near-future. It is both a game-within-the-game and a setting for much of the story. It’s a cool idea. It’s not a new or unique idea, but I think OASIS is an interesting iteration because:
- Culturally, it seems to flow from what we have now. The Matrix, or Star Trek’s holodecks/holosuites are virtual reality environments in science fiction, but introduce a few elements of science fantasy. A lot of the pop culture Ready Player One based on is dated, but there is a good in-universe explanation. The creator of OASIS grew up in the 80’s and 90’s and was pathologically obsessed with the pop culture of that time, not as much that of the new millennium. So despite being a near-future setting, there are more references to D&D and Rush than there are to Reddit memes or Harry Potter or anything else more solidly embraced by millennial than by GenX. It works because the reason for this is explained, and the characters are aware of how dated the pop culture references are. Still, it pushed a lot of the right buttons to entertain me as an older millennial and felt more genuine than the other fictional VR environments I mentioned.
- Despite having a beginning as a system, each player logging in for the first time enters a game already in progress. For most young people in the novel, OASIS didn’t really have a beginning for them.
- The big bad evil
empirecorporation pushes the boundaries of the players consenting to play, because the other players never consented to a game involving real-world violence and harassment, but it mostly holds true. Not everyone has to be an egg hunter (participate in the contest that is the centre of the whole plot), not everyone has to play OASIS (which is perhaps reasonable if one is rich enough that the real world isn’t a complete nightmare all the time). As far as most players were concerned, OASIS was not played to reach an end; the end of making money was to be able to stay in OASIS longer or with better in-game advantages. - It is implied that unlike the video game worlds we know where extreme slopes, waist-high bushes, or invisible barriers all provide a limit to the space, there are actually no boundaries in OASIS, as even specific locations can have hundreds of cloned copies.
- With the possible exception of the egg hunters, nobody else seems to be playing the game with a particular win condition in mind. Some people do it for work, some for escape from the awful corporate dystopia outside, but very few to “win” because for most people there is no specific victory condition.
- There is no end. The game-within-the-game, finding the easter egg and winning the prize, provides an end to the novel, but not to the game-within-the-book of OASIS. All of the surviving main characters still have OASIS accounts at the end of the book.
- The rules of the game can be changed within the game to ensure that play continues. This is where huge games like EVE are still finite in many ways. While space may be vast, somewhere outside of the game itself, there is a CCP employee working on new content at a computer. Even The Matrix appeared to require externally defined boundaries as long as you’re not
JesusThe One. OASIS appears to be programmable from within OASIS.
Points 2-7 on my list all make OASIS look more like an infinite game than a finite game. And, while Carse (the philosopher who defined the terms I am using) asserts that only real life can be an infinite game, I am not sure something as robust and believable as OASIS would have crossed his mind back in 1987 when Tron defined what most people thought of when imagining a virtual world inside a computer.
As much as my praise for the novel overall is equivocal, I have to admit that it was entertaining and has been well received. I was at a book store on Sunday and saw that it was still a “staff pick” which tells me that there are a significant amount of fans if it gets pride of place and a sticker instead of being buried in the discount bin. Although it’s hardly a life-changing experience, I enjoyed the book and wouldn’t hesitate to recommend it as long as the expectations are correctly set. It was yet another stroke of the ego for the stereotypical gamer and didn’t push our social boundaries in ways that were not entirely predictable, though OASIS pushed those boundaries within the society of the setting. The book was also good entertainment and explained a neat idea without being boring. So when I think of my decision to keep reading this book through to the end I won’t look back in anger, at least not today.
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